Wednesday, 27 February 2013

Cosplay

Etymology

The term cosplay is a portmanteau of the English words "costume" and "play". The term was coined by Nobuyuki Takahashi of the Japanese studio Studio Hard while attending the 1984 Los Angeles Science Fiction Worldcon. He was impressed by the hall and the costumed fans and reported on both in Japanese science fiction magazines. The coinage reflects a common Japanese method of abbreviation in which the first two moras of a pair of words are used to form an independent compound. Costume becomes kosu (コス), and play becomes pure.

Practice of cosplay

Costumes

Cosplay costumes vary greatly and can range from simple themed clothing to highly detailed outfits. Cosplay is generally considered different from Halloween and Mardi Gras costume wear as the intention is to accurately replicate a specific character, rather than to reflect the culture and symbolism of a holiday event. As such, when in costume, cosplayers will often seek to adopt the affect, mannerisms and body language of the characters they portray (with "out of character" breaks). The characters chosen to be cosplayed may be sourced from any movie, TV series, book, comic book, video game or music band but the practice of cosplay is most often associated with replicating anime and manga characters.
Most cosplayers create their own outfits, referencing images of the characters in the process. In the creation of the outfits, much time is given to detail and quality, thus the skill of a cosplayer may be measured by how difficult the details of the outfit is and how well they have been replicated. Because of the difficulty of some details and materials to replicate, cosplayers often educate themselves in crafting specialties such as textiles, sculpture, face paint, fiberglass, fashion design, woodworking and other such use of materials in the effort to render the look and texture of a costume accurately. Almost all cosplayers wear wigs in conjunction with their outfit in order to further improve the resemblance to the character. This is especially necessary for anime and manga characters who often have unnaturally coloured and uniquely styled hair. More simple outfits may be compensated for their lack of complexity by paying attention to material choice, and overall excellent quality. The process of creation may then be very long and time-consuming, making it a very personal journey and achievement for many. This taxing, and often expensive process is known to unite cosplayers and is considered a part of the culture of cosplay.

Cosplayers obtain their apparel through many different methods. Manufacturers produce and sell packaged outfits for use in cosplay, in a variety of qualities. These costumes are often sold online, but also can be purchased from dealers at conventions. There are also a number of individuals who work on commission, creating custom costumes, props or wigs designed and fitted to the individual; some social networking sites for cosplay have classified ad sections where such services are advertised. Other cosplayers, who prefer to create their own costumes, still provide a market for individual elements, accessories, and various raw materials, such as unstyled wigs or extensions, hair dye, cloth and sewing notions, liquid latex, body paint, shoes, costume jewellery and prop weapons. Some anime and video game characters have weapons or other accessories that are hard to replicate, and conventions have strict rules regarding those weapons but, most cosplayers engage in some combination of methods to obtain all the items necessary for their costume; for example they may commission a prop weapon, sew their own clothing, buy character jewelry from a cosplay accessory manufacturer, and buy a pair of off-the-rack shoes and modify them to match the desired look.

In order to look more like the character they are portraying many cosplayers also engage in various forms of body modification. Contact lenses that match the color of their character's eyes are a common form of this, especially in the case of characters with particularly unique eyes as part of their trademark look. Contact lenses that make the pupil look enlarged to visually echo the large eyes of anime and manga characters are also used. Another form of body modification cosplayers engage in is to copy any tattoo or special marking that their character might have. Temporary tattoos, permanent marker, body paint and in rare cases having a permanent tattoo done are all methods used by cosplayers to achieve the desired look. Permanent and temporary hair dye, spray-in hair coloring, and specialized extreme styling products are all utilized by some cosplayers whose natural hair can achieve the desired hairstyle.
  

Purpose

The cosplayer's purpose may generally be sorted into one of three categories, or a mix. Most cosplayers draw characteristics of all three categories:
  • The first is to express adoration for a character, or in feeling similar to a character in personality, seeking to become that character. This type of cosplayer may be associated with being a fan and is often labeled as an otaku. Other characteristics may be an enthusiastic manner and less attention to detail and quality. Such cosplayers are also most likely to adopt the character's personality and are known to criticise other cosplayers for not having a full knowledge of their character, or not also adopting character mannerisms.
  • The second is those people who enjoy the attention that cosplaying a certain character brings. Within the cultures of anime and manga specifically, as well as science fiction and fantasy, there is a certain level of notoriety that is attached to cosplayers. Such cosplayers are usually characterised by attention to detail in their garments and their choice of popular characters. They are also noted by participation in cosplay competitions.
  • The third is those who enjoy the creative process, and the sense of personal achievement upon completion. Such people are more likely to have a greater budget dedicated to the project, more complicated and better quality outfits with access to more materials. They are also more likely to engage with professional photographers and cosplay photographers to take high quality images of the cosplayer in their garment posing as the character.

Presentation

Cosplay may be presented in a number of ways and places.

Photography

 

Some cosplayers choose to have a cosplay photographer take high quality images of them in their costumes posing as the character. This is most likely to take place in a setting relevant to the character's origin, such as churches, parks, forests, water features and abandoned/run-down sites. Such cosplayers are likely to exhibit their work online, on blogs (such as tumblr), social networking services (such as facebook), or artist websites (such as deviantART). They may also choose to sell such images or print the images as postcards and give them as gifts. What's more, some cosplayers choose to take photos themselves and become cosplay photographers too.


Conventions

The most popular form of presenting a cosplay is by wearing it to a fan convention. Multiple conventions dedicated to anime and manga, comics, TV shows, video games, science fiction and fantasy may be found all around the world. The single largest event featuring cosplay is the semi-annual doujinshi market, Comiket, held in Japan during summer and winter, attracting hundreds of thousands of manga and anime fans, where thousands of cosplayers congregate on the roof of the exhibition center. The largest event for cosplayers outside Asia is the annual San Diego Comic-Con. The biggest event in the UK is the London MCM Expo, while the biggest event in all of Europe takes place in France at Japan Expo in Paris, with an attendance of over 200,000 in 2012. The biggest anime convention in Canada is Anime North, while the biggest convention in United States is Anime Expo.


Competitions

As the popularity of cosplay has grown, many conventions have come to feature a contest surrounding cosplay that may be the main feature of the convention. Contestants present their cosplay, and often to be judged for an award, the cosplay must be self-made. The contestants may choose to perform a skit, which may consist of a short performed script or dance with optional accompanying audio, video and/or images shown on a screen overhead. Other contestants may simply choose to pose as their characters. Often contestants are briefly interviewed on stage by an MC. The audience is given a chance to take photos of the cosplayers. Cosplayers may compete solo or in a group. Awards are presented, and these awards may vary greatly. Generally there will be a best cosplayer award, and best group award, with runner-up prizes as well. Awards may also go to the best skit, and a number of cosplay skill subcategories, such as master sewist, master weapon-maker, master armourer, etc.
The most well-known cosplay competition is the World Cosplay Summit, selecting cosplayers from 20 countries to compete in the final round in Nagoya, Japan. Some other international events include European Cosplay Gathering (finals taking place at Japan Expo in Paris, France), Euro Cosplay (finals taking place at London MCM Expo in London, England), and Nordic Cosplay Championship (finals taking place at NärCon in Linköping, Sweden).

Miscellaneous events

Groups of cosplayers may choose to hold small gatherings, at any number of venues, including cafés, parks, nightclubs and amusement parks. They may join to have an excuse to cosplay, to compare work, share tips or any other personal reason. Sometimes cosplayers will go out individually in their costumes in character for fun. Along the way they may encounter other people that are interested in doing cosplay. In doing so they meet more people in their community and form groups where they can meet new people in the world of cosplay and discuss their work and experiences.


Gender roles

 

Portraying a character of the opposite sex is "crossplay". The practicality of crossplay and crossdress stems in part from the abundance in manga of male characters with delicate and somewhat androgynous features. Such characters, known as bishōnen (lit. "pretty boy"), are an Asian version of the elfin boy archetype represented in Western tradition by figures such as Peter Pan and Ariel.
The animegao, or "dollers", represent a niche group in the realm of cosplay. Their approach makes them a subgroup of what is called in Japan kigurumi, that is mascot-style role players. Dollers are often male cosplayers representing female characters. Female dollers are also found who represent male characters, especially male characters that lend themselves to the treatment, such as robots, space aliens and animals. Dollers wear bodysuits and masks that completely hide their real features so that the original appearance of their characters may be reproduced as literally as possible. Their costumes display all the abstractions and stylizations characteristic of the cartoon art, such as the oversized eyes and tiny mouths so often encountered in manga.

Cosplay in Japan

Cosplayers in Japan used to refer to themselves as reiyā ; pronounced "layer". Currently in Japan, cosplayers are more commonly called kosupure ; pronounced "ko-su-pray," as "reiyā" is more often used to describe layers (i.e.: hair, clothes, etc.). Those who photograph players are called cameko, short for "Camera Kozō" or "Camera Boy". Originally the cameko give prints of their photos to players as gifts. Increased interest in cosplay events both on the part of photographers and cosplayers willing to model for them have led to formalisation of procedures at events such as Comiket. Photography takes place within a designated area removed from the exhibit hall.
Cosplay at fan events likely originated in Japan in 1978. Since 1998, Tokyo's Akihabara district contains a number of cosplay restaurants, catering to devoted anime and cosplay fans, where the waitresses at such cafés dress as video game or anime characters; maid cafés are particularly popular. In Japan, Tokyo's Harajuku district is the favourite informal gathering place to engage in cosplay in public. Events in Akihabara also draw many cosplayers. In Iga, Mie, an annual festival Iga Ueno Ninja Festa draws thousands of people dressed up in ninja costumes.

 


 

Thursday, 21 February 2013

Danshi Koukousei No Nichijou

That is The Daily Lives of High School Boys.


 Yes, the title is not apt if you look at it in a scholarly way. Absolutely not. As one of the characters says “They broadcast only the interesting parts of our lives”  This comedy anime, a collaboration between two studios, one of which gave us a standard log to use for “nostalgia” Sunrise and the other which gave us all the new age stuff Square Enix, Danshi Koukousei no Nichijou is a blast. Presented in episodes divided into parts with all the titles beginning with “High School Boys" And These shorts are individual stories best seen in order. Certain situations like “High School Boys and Literary Girl” are repeated more than twice, but they get laughs out of you every time. A successful anime I must say.


The anime begins with the introduction of three lead characters- Tadakuni (extraordinarily ordinary), Hidenori (loner otaku?) and Yoshitake (quirky blondie),  the first of whom is conveniently forgotten during the short 12 episode anime. I certainly didn’t notice his absence till his friends realized it themselves.


Several other side characters with distinct personalities and looks are introduced throughout the anime, definitely unforgettable and wacky. Student council presidents who contribute to nothing, girls trying out their brother’s clothes and vice versa, rowdy high school girls and surprisingly gentlemanly high school boys, these are characters which are not exactly out of the real world, yet they turn out to be funny enough.


One of the important aspects which differentiates this anime from others set in High School is the fact that the leads study in an All Boys High School. Think of all the new possibilities which can arise out of this situation. Definitely a lot more unique than high- school- boy -wooing -high -school -girl- during- basketball- match. Nothing for us BL fans though (except for a clarified Boy-meets-Boy situation, hmph, no fun). The seiyuu include Tomokazu Sugita (my favourite), Romi Paku and Yu Kobayashi, all of whom voice lead characters (both series also share the same director). Not an eye opener, but the seiyuu, as usual, do a fantastic job of it. Overall, this gets a higher than average rating from me. A must watch for comedy lovers, and those who cozy up to lighter anime with random occurrences every 3 seconds. Pretty short anime which never drags, you’ll want much more of it once you’re done.


Happy Watching!

Introduction OTAKU

Otaku is a Japanese term used to refer to people with obsessive interests, particularly (but not limited to) anime and manga.

In Japan 

In modern Japanese slang, the term otaku is most often equivalent to "geek" However, it can relate to a fan of any particular theme, topic, hobby or any form of entertainment. The term otaku can be applied to both males and females. For example, Reki-jo are female otaku interested in Japanese history. While the word is used abroad to mean a fan of anime and manga who enjoys the anime culture, In Japan, the word can be looked down upon as a term for a person with any obsessive interest (This is not confined to anime and manga) in particular some cases reaching extreme levels such as Men falling in love with Dakimakuras (Body Pillows). "When these people are referred to as otaku, they are judged for their behaviors - and people suddenly see an “otaku” as a person unable to relate to reality".
Despite the negativity, in Japan the moe-related content was worth ¥88.8 billion ($807 million) in 2003, while some estimated the market could be as much as ¥2 trillion ($18 billion). In 2004 the Nomura Research Institute put the number of otaku in Japan at 2.85 million people. Japan based Tokyo Otaku Mode a place for news relating to Otaku has been liked on facebook almost 10 million times.
The former Prime Minister of Japan Taro Aso also claimed himself to be an otaku, using this subculture to promote Japan in foreign affairs. In recent years some "idol otaku" have been naming themselves simply as Wota as a way to differentiate from traditional otaku. The word was derived by dropping the last mora, leaving otaku and then replacing with the identically sounding character wo, leaving the pronunciation unchanged.
The district of Akihabara in Tokyo has been a notable attraction center for otaku where maid cafes have been set up where waitresses dress up and act like maids or anime characters. Akihabara also has dozens of stores specializing in anime, manga, retro video games, figurines, card games and other collectibles. In Nagoya, students from Nagoya City University started a project on ways to help promote hidden tourist attractions such as the otaku culture to attract more otaku abroad to the city.
  

In English

The term is a loanword from the Japanese language. In English, it is typically used to refer to an obsessive fan of anime/manga, Japanese video games, and/or Japanese culture in general.
The term serves as a label similar to Trekkie or fanboy. However, use of the label can be a source of contention among some anime fans, particularly those who are aware of the negative connotations the term has in Japan. Unpleasant stereotypes about otaku prevail in worldwide fan communities, and some anime fans express concern about the effect these more extreme fans can have on the reputation of their hobby (not unlike sentiments in the comic book and science fiction fandoms).
The term was popularized by William Gibson's 1996 novel Idoru, which has several references to otaku.
The otaku, the passionate obsessive, the information age's embodiment of the connoisseur, more concerned with the accumulation of data than of objects, seems a natural crossover figure in today's interface of British and Japanese cultures. I see it in the eyes of the Portobello dealers, and in the eyes of the Japanese collectors: a perfectly calm train-spotter frenzy, murderous and sublime. Understanding otaku -hood, I think, is one of the keys to understanding the culture of the web. There is something profoundly post-national about it, extra-geographic. We are all curators, in the post-modern world, whether we want to be or not

Negativity

In Japan there has been some negativity towards otaku and otaku culture. Tsutomu Miyazaki became known as "The Otaku Murderer" in 1989. His bizarre murders fueled a moral panic against otaku.
In 2004, Kaoru Kobayashi kidnapped, sexually assaulted, and murdered a seven-year-old first-grade student. Japanese journalist Akihiro Ōtani suspected that Kobayashi's crime was committed by a member of the figure moe zoku even before his arrest. Although Kobayashi was not an otaku, the degree of social hostility against otaku seemed to increase for a while, as suggested by increased targeting of otaku by law enforcement as possible suspects for sex crimes, and by calls from persons in local governments for stricter laws controlling the depiction of eroticism in materials which cater to some otaku (e.g. erotic manga and erotic videogames). Nobuto Hosaka criticised a lot of the hype.